TerixPlayer

Types

Link copied to clipboard
object Companion

Functions

Link copied to clipboard
open override fun abandonConversation(@NotNull p0: @NotNull Conversation)
open override fun abandonConversation(@NotNull p0: @NotNull Conversation, @NotNull p1: @NotNull ConversationAbandonedEvent)
Link copied to clipboard
open override fun acceptConversationInput(@NotNull p0: @NotNull String)
Link copied to clipboard
open override fun addAdditionalChatCompletions(@NotNull p0: @NotNull MutableCollection<String>)
Link copied to clipboard
@NotNull
open override fun addAttachment(@NotNull p0: @NotNull Plugin): @NotNull PermissionAttachment
@Nullable
open override fun addAttachment(@NotNull p0: @NotNull Plugin, p1: Int): @Nullable PermissionAttachment?
@NotNull
open override fun addAttachment(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull String, p2: Boolean): @NotNull PermissionAttachment
@Nullable
open override fun addAttachment(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull String, p2: Boolean, p3: Int): @Nullable PermissionAttachment?
Link copied to clipboard
open override fun addCanStandOnFluid(@NotNull p0: @NotNull Fluid)
Link copied to clipboard
open override fun addPassenger(@NotNull p0: @NotNull Entity): Boolean
Link copied to clipboard
open override fun addPotionEffect(@NotNull p0: @NotNull PotionEffect): Boolean
open override fun addPotionEffect(@NotNull p0: @NotNull PotionEffect, p1: Boolean): Boolean
Link copied to clipboard
open override fun addPotionEffects(@NotNull p0: @NotNull MutableCollection<PotionEffect>): Boolean
Link copied to clipboard
open override fun addScoreboardTag(@NotNull p0: @NotNull String): Boolean
Link copied to clipboard
open override fun applyMending(p0: Int): Int
Link copied to clipboard
@NotNull
open fun asHoverEvent(): @NotNull HoverEvent<HoverEvent.ShowEntity>
@NotNull
open override fun asHoverEvent(@NotNull p0: @NotNull UnaryOperator<HoverEvent.ShowEntity>): @NotNull HoverEvent<HoverEvent.ShowEntity>
Link copied to clipboard
open override fun attack(@NotNull p0: @NotNull Entity)
Link copied to clipboard
@NotNull
open fun banPlayer(@Nullable p0: @Nullable String?): @NotNull BanEntry
@NotNull
open fun banPlayer(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?): @NotNull BanEntry
@NotNull
open fun banPlayer(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?): @NotNull BanEntry
@NotNull
open fun banPlayer(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?, @Nullable p2: @Nullable String?): @NotNull BanEntry
@NotNull
open fun banPlayer(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?, @Nullable p2: @Nullable String?, p3: Boolean): @NotNull BanEntry
Link copied to clipboard
@Nullable
open fun banPlayerFull(@Nullable p0: @Nullable String?): @Nullable BanEntry?
@Nullable
open fun banPlayerFull(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?): @Nullable BanEntry?
@Nullable
open fun banPlayerFull(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?): @Nullable BanEntry?
@Nullable
open fun banPlayerFull(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?, @Nullable p2: @Nullable String?): @Nullable BanEntry?
Link copied to clipboard
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, p1: Boolean): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?, p2: Boolean): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?, @Nullable p2: @Nullable String?): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?, p2: Boolean): @Nullable BanEntry?
@Nullable
open fun banPlayerIP(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable Date?, @Nullable p2: @Nullable String?, p3: Boolean): @Nullable BanEntry?
Link copied to clipboard
open override fun beginConversation(@NotNull p0: @NotNull Conversation): Boolean
Link copied to clipboard
@Nullable
open override fun boostElytra(@NotNull p0: @NotNull ItemStack): @Nullable Firework?
Link copied to clipboard
open override fun breakBlock(@NotNull p0: @NotNull Block): Boolean
Link copied to clipboard
open override fun broadcastItemBreak(@NotNull p0: @NotNull EquipmentSlot)
Link copied to clipboard
open override fun broadcastSlotBreak(p0: @NotNull EquipmentSlot)
open override fun broadcastSlotBreak(p0: @NotNull EquipmentSlot, @NotNull p1: @NotNull MutableCollection<Player>)
Link copied to clipboard
open override fun canBreatheUnderwater(): Boolean
Link copied to clipboard
open override fun canBreathUnderwater(): Boolean
Link copied to clipboard
@ApiStatus.Experimental
open override fun canSee(@NotNull p0: @NotNull Entity): Boolean
open override fun canSee(@NotNull p0: @NotNull Player): Boolean
Link copied to clipboard
open override fun canStandOnFluid(@NotNull p0: @NotNull Fluid): Boolean
Link copied to clipboard
open override fun chat(@NotNull p0: @NotNull String)
Link copied to clipboard
open override fun clearActiveItem()
Link copied to clipboard
open override fun clearBlockHighlights()
Link copied to clipboard
open override fun clearTitle()
Link copied to clipboard
open override fun closeInventory()
open override fun closeInventory(@NotNull p0: @NotNull InventoryCloseEvent.Reason)
Link copied to clipboard
open override fun collidesAt(@NotNull p0: @NotNull Location): Boolean
Link copied to clipboard
@Nullable
open override fun customName(): @Nullable Component?
open override fun customName(@Nullable p0: @Nullable Component?)
Link copied to clipboard
open override fun damage(p0: Double)
open override fun damage(p0: Double, @Nullable p1: @Nullable Entity?)
Link copied to clipboard
open override fun damageItemStack(p0: @NotNull EquipmentSlot, p1: Int)
@NotNull
open override fun damageItemStack(@NotNull p0: @NotNull ItemStack, p1: Int): @NotNull ItemStack
Link copied to clipboard
open override fun decrementStatistic(@NotNull p0: @NotNull Statistic)
open override fun decrementStatistic(@NotNull p0: @NotNull Statistic, p1: Int)
open override fun decrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull Material)
open override fun decrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull EntityType)
open override fun decrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull Material, p2: Int)
open override fun decrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull EntityType, p2: Int)
Link copied to clipboard
open override fun discoverRecipe(@NotNull p0: @NotNull NamespacedKey): Boolean
Link copied to clipboard
open override fun discoverRecipes(@NotNull p0: @NotNull MutableCollection<NamespacedKey>): Int
Link copied to clipboard
@NotNull
open override fun displayName(): @NotNull Component
open override fun displayName(@Nullable p0: @Nullable Component?)
Link copied to clipboard
open override fun dropItem(p0: Boolean): Boolean
Link copied to clipboard
open override fun eject(): Boolean
Link copied to clipboard
open operator override fun equals(other: Any?): Boolean
Link copied to clipboard
@NotNull
open fun filterAudience(@NotNull filter: @NotNull Predicate<in Audience>): @NotNull Audience
Link copied to clipboard
@Nullable
open override fun fireworkBoost(@NotNull p0: @NotNull ItemStack): @Nullable Firework?
Link copied to clipboard
open fun forEachAudience(@NotNull action: @NotNull Consumer<in Audience>)
Link copied to clipboard
open override fun fromMobSpawner(): Boolean
Link copied to clipboard
@NotNull
open operator fun <T : Any> get(@NotNull pointer: @NotNull Pointer<T>): @NotNull Optional<T>
Link copied to clipboard
open override fun getAbsorptionAmount(): Double
Link copied to clipboard
@NotNull
open override fun getActiveItem(): @NotNull ItemStack
Link copied to clipboard
@NotNull
open override fun getActivePotionEffects(): @NotNull MutableCollection<PotionEffect>
Link copied to clipboard
@Nullable
open override fun getAddress(): @Nullable InetSocketAddress
Link copied to clipboard
@NotNull
open override fun getAdvancementProgress(@NotNull p0: @NotNull Advancement): @NotNull AdvancementProgress
Link copied to clipboard
open override fun getAffectsSpawning(): Boolean
Link copied to clipboard
open override fun getAllowFlight(): Boolean
Link copied to clipboard
open override fun getArrowCooldown(): Int
Link copied to clipboard
open override fun getArrowsInBody(): Int
Link copied to clipboard
open override fun getArrowsStuck(): Int
Link copied to clipboard
open override fun getAttackCooldown(): Float
Link copied to clipboard
@Nullable
open override fun getAttribute(@NotNull p0: @NotNull Attribute): @Nullable AttributeInstance?
Link copied to clipboard
@NotNull
open override fun getBedLocation(): @NotNull Location
Link copied to clipboard
@Nullable
open override fun getBedSpawnLocation(): @Nullable Location?
Link copied to clipboard
open override fun getBeeStingerCooldown(): Int
Link copied to clipboard
open override fun getBeeStingersInBody(): Int
Link copied to clipboard
@NotNull
open override fun getBoundingBox(): @NotNull BoundingBox
Link copied to clipboard
open override fun getCanPickupItems(): Boolean
Link copied to clipboard
@NotNull
open override fun getCategory(): @NotNull EntityCategory
Link copied to clipboard
@NotNull
open fun getChunk(): @NotNull Chunk
Link copied to clipboard
@Nullable
open override fun getClientBrandName(): @Nullable String?
Link copied to clipboard
@NotNull
open override fun <T : Any> getClientOption(@NotNull p0: @NotNull ClientOption<T>): @NotNull T
Link copied to clipboard
open override fun getClientViewDistance(): Int
Link copied to clipboard
@NotNull
open override fun getCollidableExemptions(): @NotNull MutableSet<UUID>
Link copied to clipboard
@NotNull
open override fun getCompassTarget(): @NotNull Location
Link copied to clipboard
open override fun getCooldown(@NotNull p0: @NotNull Material): Int
Link copied to clipboard
open override fun getCooldownPeriod(): Float
Link copied to clipboard
open override fun getCooledAttackStrength(p0: Float): Float
Link copied to clipboard
@Nullable
open override fun getCustomName(): @Nullable String?
Link copied to clipboard
@Nullable
open override fun getDeathSound(): @Nullable Sound?
Link copied to clipboard
@NotNull
open override fun getDiscoveredRecipes(): @NotNull MutableSet<NamespacedKey>
Link copied to clipboard
@NotNull
open override fun getDisplayName(): @NotNull String
Link copied to clipboard
@NotNull
open override fun getDrinkingSound(@NotNull p0: @NotNull ItemStack): @NotNull Sound
Link copied to clipboard
@NotNull
open override fun getEatingSound(@NotNull p0: @NotNull ItemStack): @NotNull Sound
Link copied to clipboard
@NotNull
open override fun getEffectivePermissions(): @NotNull MutableSet<PermissionAttachmentInfo>
Link copied to clipboard
@NotNull
open override fun getEnderChest(): @NotNull Inventory
Link copied to clipboard
open override fun getEntityId(): Int
Link copied to clipboard
@NotNull
open override fun getEntitySpawnReason(): @NotNull CreatureSpawnEvent.SpawnReason
Link copied to clipboard
open override fun getEquipment(): @NotNull EntityEquipment
Link copied to clipboard
open override fun getExhaustion(): Float
Link copied to clipboard
open override fun getExp(): Float
Link copied to clipboard
open override fun getExpToLevel(): Int
Link copied to clipboard
open override fun getEyeHeight(): Double
open override fun getEyeHeight(p0: Boolean): Double
Link copied to clipboard
@NotNull
open override fun getEyeLocation(): @NotNull Location
Link copied to clipboard
@NotNull
open override fun getFacing(): @NotNull BlockFace
Link copied to clipboard
@NotNull
open override fun getFallDamageSound(p0: Int): @NotNull Sound
Link copied to clipboard
@NotNull
open override fun getFallDamageSoundBig(): @NotNull Sound
Link copied to clipboard
@NotNull
open override fun getFallDamageSoundSmall(): @NotNull Sound
Link copied to clipboard
open override fun getFallDistance(): Float
Link copied to clipboard
open override fun getFireTicks(): Int
Link copied to clipboard
open override fun getFirstPlayed(): Long
Link copied to clipboard
@Nullable
open override fun getFishHook(): @Nullable FishHook?
Link copied to clipboard
open override fun getFlySpeed(): Float
Link copied to clipboard
open override fun getFoodLevel(): Int
Link copied to clipboard
open override fun getFreezeTicks(): Int
Link copied to clipboard
@NotNull
open override fun getFrictionState(): @NotNull TriState
Link copied to clipboard
@NotNull
open override fun getGameMode(): @NotNull GameMode
Link copied to clipboard
@NotNull
open override fun getHandRaised(): @NotNull EquipmentSlot
Link copied to clipboard
open override fun getHandRaisedTime(): Int
Link copied to clipboard
open override fun getHealth(): Double
Link copied to clipboard
open override fun getHealthScale(): Double
Link copied to clipboard
open override fun getHeight(): Double
Link copied to clipboard
open override fun getHurtDirection(): Float
Link copied to clipboard
@Nullable
open override fun getHurtSound(): @Nullable Sound?
Link copied to clipboard
@NotNull
open override fun getInventory(): @NotNull PlayerInventory
Link copied to clipboard
@NotNull
open override fun getItemInHand(): @NotNull ItemStack
Link copied to clipboard
@Nullable
open override fun getItemInUse(): @Nullable ItemStack?
Link copied to clipboard
@NotNull
open override fun getItemOnCursor(): @NotNull ItemStack
Link copied to clipboard
open override fun getItemUseRemainingTime(): Int
Link copied to clipboard
@Nullable
open override fun getKiller(): @Nullable Player?
Link copied to clipboard
open override fun getLastDamage(): Double
Link copied to clipboard
@Nullable
open override fun getLastDamageCause(): @Nullable EntityDamageEvent?
Link copied to clipboard
@Nullable
open override fun getLastDeathLocation(): @Nullable Location?
Link copied to clipboard
open override fun getLastLogin(): Long
Link copied to clipboard
open override fun getLastPlayed(): Long
Link copied to clipboard
open override fun getLastSeen(): Long
Link copied to clipboard
@NotNull
open override fun getLastTwoTargetBlocks(@Nullable p0: @Nullable MutableSet<Material>?, p1: Int): @NotNull MutableList<Block>
Link copied to clipboard
@NotNull
open override fun getLeashHolder(): @NotNull Entity
Link copied to clipboard
open override fun getLevel(): Int
Link copied to clipboard
@NotNull
open override fun getLineOfSight(@Nullable p0: @Nullable MutableSet<Material>?, p1: Int): @NotNull MutableList<Block>
Link copied to clipboard
@NotNull
open override fun getListeningPluginChannels(): @NotNull MutableSet<String>
Link copied to clipboard
@NotNull
open override fun getLocale(): @NotNull String
Link copied to clipboard
@NotNull
open override fun getLocation(): @NotNull Location
@Contract(value = "null -> null; !null -> !null")
@Nullable
open override fun getLocation(@Nullable p0: @Nullable Location?): @Nullable Location?
Link copied to clipboard
@NotNull
open override fun getMainHand(): @NotNull MainHand
Link copied to clipboard
open override fun getMaxFireTicks(): Int
Link copied to clipboard
open override fun getMaxFreezeTicks(): Int
Link copied to clipboard
open override fun getMaxHealth(): Double
Link copied to clipboard
open override fun getMaximumAir(): Int
Link copied to clipboard
open override fun getMaximumNoDamageTicks(): Int
Link copied to clipboard
@Nullable
open override fun <T : Any> getMemory(@NotNull p0: @NotNull MemoryKey<T>): @Nullable T?
Link copied to clipboard
@NotNull
open override fun getMetadata(@NotNull p0: @NotNull String): @NotNull MutableList<MetadataValue>
Link copied to clipboard
@NotNull
open override fun getName(): @NotNull String
Link copied to clipboard
@NotNull
open override fun getNearbyEntities(p0: Double, p1: Double, p2: Double): @NotNull MutableList<Entity>
Link copied to clipboard
open override fun getNoDamageTicks(): Int
Link copied to clipboard
open override fun getNoTickViewDistance(): Int
Link copied to clipboard
@NotNull
open override fun getOpenInventory(): @NotNull InventoryView
Link copied to clipboard
@Contract(value = "_, null -> _; _, !null -> !null")
@Nullable
open fun <T : Any> getOrDefault(@NotNull pointer: @NotNull Pointer<T>, @Nullable defaultValue: @Nullable T?): @Nullable T?
Link copied to clipboard
open fun <T : Any> getOrDefaultFrom(@NotNull pointer: @NotNull Pointer<T>, @NotNull defaultValue: @NotNull Supplier<out T>): @UnknownNullability T
Link copied to clipboard
@Nullable
open override fun getOrigin(): @Nullable Location?
Link copied to clipboard
@Nullable
open override fun getPassenger(): @Nullable Entity?
Link copied to clipboard
@NotNull
open override fun getPassengers(): @NotNull MutableList<Entity>
Link copied to clipboard
@NotNull
open override fun getPersistentDataContainer(): @NotNull PersistentDataContainer
Link copied to clipboard
open override fun getPing(): Int
Link copied to clipboard
@NotNull
open override fun getPistonMoveReaction(): @NotNull PistonMoveReaction
Link copied to clipboard
@Nullable
open override fun getPlayer(): @Nullable Player?
Link copied to clipboard
@Nullable
open override fun getPlayerListFooter(): @Nullable String?
Link copied to clipboard
@Nullable
open override fun getPlayerListHeader(): @Nullable String?
Link copied to clipboard
@NotNull
open override fun getPlayerListName(): @NotNull String
Link copied to clipboard
@NotNull
open override fun getPlayerProfile(): @NotNull PlayerProfile
Link copied to clipboard
open override fun getPlayerTime(): Long
Link copied to clipboard
open override fun getPlayerTimeOffset(): Long
Link copied to clipboard
@Nullable
open override fun getPlayerWeather(): @Nullable WeatherType?
Link copied to clipboard
open override fun getPortalCooldown(): Int
Link copied to clipboard
@NotNull
open override fun getPose(): @NotNull Pose
Link copied to clipboard
@Nullable
open override fun getPotentialBedLocation(): @Nullable Location?
Link copied to clipboard
@Nullable
open override fun getPotionEffect(@NotNull p0: @NotNull PotionEffectType): @Nullable PotionEffect?
Link copied to clipboard
@Nullable
open override fun getPreviousGameMode(): @Nullable GameMode?
Link copied to clipboard
open override fun getProtocolVersion(): Int
Link copied to clipboard
open override fun getRemainingAir(): Int
Link copied to clipboard
open override fun getRemoveWhenFarAway(): Boolean
Link copied to clipboard
@Nullable
open override fun getResourcePackHash(): @Nullable String?
Link copied to clipboard
@Nullable
open override fun getResourcePackStatus(): @Nullable PlayerResourcePackStatusEvent.Status?
Link copied to clipboard
@Nullable
open override fun getRider(): @Nullable Player?
Link copied to clipboard
open override fun getSafeFallDistance(): Float
Link copied to clipboard
open override fun getSaturatedRegenRate(): Int
Link copied to clipboard
open override fun getSaturation(): Float
Link copied to clipboard
@NotNull
open override fun getScoreboard(): @NotNull Scoreboard
Link copied to clipboard
@NotNull
open override fun getScoreboardTags(): @NotNull MutableSet<String>
Link copied to clipboard
open override fun getSendViewDistance(): Int
Link copied to clipboard
@NotNull
open override fun getServer(): @NotNull Server
Link copied to clipboard
open override fun getShieldBlockingDelay(): Int
Link copied to clipboard
@Nullable
open override fun getShoulderEntityLeft(): @Nullable Entity?
Link copied to clipboard
@Nullable
open override fun getShoulderEntityRight(): @Nullable Entity?
Link copied to clipboard
open override fun getSimulationDistance(): Int
Link copied to clipboard
open override fun getSleepTicks(): Int
Link copied to clipboard
@NotNull
open override fun getSpawnCategory(): @NotNull SpawnCategory
Link copied to clipboard
open override fun getSpawnInvulnerableTicks(): Int
Link copied to clipboard
@Nullable
open override fun getSpectatorTarget(): @Nullable Entity?
Link copied to clipboard
open override fun getStarvationRate(): Int
Link copied to clipboard
open override fun getStatistic(@NotNull p0: @NotNull Statistic): Int
open override fun getStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull Material): Int
open override fun getStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull EntityType): Int
Link copied to clipboard
@NotNull
open override fun getSwimHighSpeedSplashSound(): @NotNull Sound
Link copied to clipboard
@NotNull
open override fun getSwimSound(): @NotNull Sound
Link copied to clipboard
@NotNull
open override fun getSwimSplashSound(): @NotNull Sound
Link copied to clipboard
@Nullable
open fun getTargetBlock(p0: Int): @Nullable Block?
@Nullable
open override fun getTargetBlock(p0: Int, @NotNull p1: @NotNull TargetBlockInfo.FluidMode): @Nullable Block?
@NotNull
open override fun getTargetBlock(@Nullable p0: @Nullable MutableSet<Material>?, p1: Int): @NotNull Block
Link copied to clipboard
@Nullable
open override fun getTargetBlockExact(p0: Int): @Nullable Block?
@Nullable
open override fun getTargetBlockExact(p0: Int, @NotNull p1: @NotNull FluidCollisionMode): @Nullable Block?
Link copied to clipboard
@Nullable
open fun getTargetBlockFace(p0: Int): @Nullable BlockFace?
@Nullable
open override fun getTargetBlockFace(p0: Int, @NotNull p1: @NotNull TargetBlockInfo.FluidMode): @Nullable BlockFace?
Link copied to clipboard
@Nullable
open fun getTargetBlockInfo(p0: Int): @Nullable TargetBlockInfo?
@Nullable
open override fun getTargetBlockInfo(p0: Int, @NotNull p1: @NotNull TargetBlockInfo.FluidMode): @Nullable TargetBlockInfo?
Link copied to clipboard
@Nullable
open fun getTargetEntity(p0: Int): @Nullable Entity?
@Nullable
open override fun getTargetEntity(p0: Int, p1: Boolean): @Nullable Entity?
Link copied to clipboard
@Nullable
open fun getTargetEntityInfo(p0: Int): @Nullable TargetEntityInfo?
@Nullable
open override fun getTargetEntityInfo(p0: Int, p1: Boolean): @Nullable TargetEntityInfo?
Link copied to clipboard
open override fun getTicksLived(): Int
Link copied to clipboard
open override fun getTotalExperience(): Int
Link copied to clipboard
@NotNull
open override fun getTrackedPlayers(): @NotNull MutableSet<Player>
Link copied to clipboard
@NotNull
open override fun getType(): @NotNull EntityType
Link copied to clipboard
@NotNull
open override fun getUniqueId(): @NotNull UUID
Link copied to clipboard
open override fun getUnsaturatedRegenRate(): Int
Link copied to clipboard
@Nullable
open override fun getVehicle(): @Nullable Entity?
Link copied to clipboard
@NotNull
open override fun getVelocity(): @NotNull Vector
Link copied to clipboard
open override fun getViewDistance(): Int
Link copied to clipboard
@Nullable
open override fun getVirtualHost(): @Nullable InetSocketAddress?
Link copied to clipboard
open override fun getWalkSpeed(): Float
Link copied to clipboard
open override fun getWardenTimeSinceLastWarning(): Int
Link copied to clipboard
open override fun getWardenWarningCooldown(): Int
Link copied to clipboard
open override fun getWardenWarningLevel(): Int
Link copied to clipboard
open override fun getWidth(): Double
Link copied to clipboard
@NotNull
open override fun getWorld(): @NotNull World
Link copied to clipboard
@Nullable
open override fun getWorldBorder(): @Nullable WorldBorder?
Link copied to clipboard
open fun giveExp(p0: Int)
open override fun giveExp(p0: Int, p1: Boolean)
Link copied to clipboard
open override fun giveExpLevels(p0: Int)
Link copied to clipboard
open override fun hasAI(): Boolean
Link copied to clipboard
open override fun hasCooldown(@NotNull p0: @NotNull Material): Boolean
Link copied to clipboard
open override fun hasDiscoveredRecipe(@NotNull p0: @NotNull NamespacedKey): Boolean
Link copied to clipboard
open override fun hasFlyingFallDamage(): Boolean
Link copied to clipboard
open override fun hasGravity(): Boolean
Link copied to clipboard
open override fun hashCode(): Int
Link copied to clipboard
open override fun hasLineOfSight(@NotNull p0: @NotNull Location): Boolean
open override fun hasLineOfSight(@NotNull p0: @NotNull Entity): Boolean
Link copied to clipboard
open override fun hasMetadata(@NotNull p0: @NotNull String): Boolean
Link copied to clipboard
open override fun hasPermission(@NotNull p0: @NotNull String): Boolean
open override fun hasPermission(@NotNull p0: @NotNull Permission): Boolean
Link copied to clipboard
open override fun hasPlayedBefore(): Boolean
Link copied to clipboard
open override fun hasPotionEffect(@NotNull p0: @NotNull PotionEffectType): Boolean
Link copied to clipboard
open override fun hasResourcePack(): Boolean
Link copied to clipboard
open override fun hasRider(): Boolean
Link copied to clipboard
open override fun hideBossBar(bar: BossBar)
Link copied to clipboard
@ApiStatus.Experimental
open override fun hideEntity(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull Entity)
Link copied to clipboard
open override fun hidePlayer(@NotNull p0: @NotNull Player)
open override fun hidePlayer(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull Player)
Link copied to clipboard
open override fun hideTitle()
Link copied to clipboard
@NotNull
open override fun identity(): @NotNull Identity
Link copied to clipboard
open override fun increaseWardenWarningLevel()
Link copied to clipboard
open override fun incrementStatistic(@NotNull p0: @NotNull Statistic)
open override fun incrementStatistic(@NotNull p0: @NotNull Statistic, p1: Int)
open override fun incrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull Material)
open override fun incrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull EntityType)
open override fun incrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull Material, p2: Int)
open override fun incrementStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull EntityType, p2: Int)
Link copied to clipboard
open override fun isAfk(): Boolean
Link copied to clipboard
open override fun isAllowingServerListings(): Boolean
Link copied to clipboard
open override fun isBanned(): Boolean
Link copied to clipboard
open override fun isBlocking(): Boolean
Link copied to clipboard
open override fun isClimbing(): Boolean
Link copied to clipboard
open override fun isCollidable(): Boolean
Link copied to clipboard
open override fun isConversing(): Boolean
Link copied to clipboard
open override fun isCustomNameVisible(): Boolean
Link copied to clipboard
open override fun isDead(): Boolean
Link copied to clipboard
open override fun isDeeplySleeping(): Boolean
Link copied to clipboard
open override fun isEmpty(): Boolean
Link copied to clipboard
open override fun isFlying(): Boolean
Link copied to clipboard
open override fun isFreezeTickingLocked(): Boolean
Link copied to clipboard
open override fun isFrozen(): Boolean
Link copied to clipboard
open override fun isGliding(): Boolean
Link copied to clipboard
open override fun isGlowing(): Boolean
Link copied to clipboard
open override fun isHandRaised(): Boolean
Link copied to clipboard
open override fun isHealthScaled(): Boolean
Link copied to clipboard
open override fun isImmuneToFire(): Boolean
Link copied to clipboard
open override fun isInBubbleColumn(): Boolean
Link copied to clipboard
open override fun isInDaylight(): Boolean
Link copied to clipboard
open override fun isInLava(): Boolean
Link copied to clipboard
open override fun isInPowderedSnow(): Boolean
Link copied to clipboard
open override fun isInRain(): Boolean
Link copied to clipboard
open override fun isInsideVehicle(): Boolean
Link copied to clipboard
open override fun isInvisible(): Boolean
Link copied to clipboard
open override fun isInvulnerable(): Boolean
Link copied to clipboard
open override fun isInWater(): Boolean
Link copied to clipboard
open override fun isInWaterOrBubbleColumn(): Boolean
Link copied to clipboard
open override fun isInWaterOrRain(): Boolean
Link copied to clipboard
Link copied to clipboard
open override fun isJumping(): Boolean
Link copied to clipboard
open override fun isLeashed(): Boolean
Link copied to clipboard
open override fun isOnGround(): Boolean
Link copied to clipboard
open override fun isOnline(): Boolean
Link copied to clipboard
open override fun isOp(): Boolean
Link copied to clipboard
open override fun isPermissionSet(@NotNull p0: @NotNull String): Boolean
open override fun isPermissionSet(@NotNull p0: @NotNull Permission): Boolean
Link copied to clipboard
open override fun isPersistent(): Boolean
Link copied to clipboard
open override fun isPlayerTimeRelative(): Boolean
Link copied to clipboard
open override fun isReverseOxygen(): Boolean
Link copied to clipboard
open override fun isRidable(): Boolean
Link copied to clipboard
open override fun isRidableInWater(): Boolean
Link copied to clipboard
open override fun isRiptiding(): Boolean
Link copied to clipboard
open override fun isSilent(): Boolean
Link copied to clipboard
open override fun isSleeping(): Boolean
Link copied to clipboard
open override fun isSleepingIgnored(): Boolean
Link copied to clipboard
open override fun isSneaking(): Boolean
Link copied to clipboard
open override fun isSpawnInvulnerable(): Boolean
Link copied to clipboard
open override fun isSprinting(): Boolean
Link copied to clipboard
open override fun isSwimming(): Boolean
Link copied to clipboard
open override fun isTicking(): Boolean
Link copied to clipboard
open override fun isUnderWater(): Boolean
Link copied to clipboard
open override fun isValid(): Boolean
Link copied to clipboard
open override fun isVisualFire(): Boolean
Link copied to clipboard
open override fun isWhitelisted(): Boolean
Link copied to clipboard
open override fun kick()
open override fun kick(@Nullable p0: @Nullable Component?)
open override fun kick(@Nullable p0: @Nullable Component?, @NotNull p1: @NotNull PlayerKickEvent.Cause)
Link copied to clipboard
open override fun kickPlayer(@Nullable p0: @Nullable String?)
Link copied to clipboard
open override fun knockback(p0: Double, p1: Double, p2: Double)
Link copied to clipboard
@NotNull
open override fun <T : Projectile> launchProjectile(@NotNull p0: @NotNull Class<out T>): @NotNull T
@NotNull
open override fun <T : Projectile> launchProjectile(@NotNull p0: @NotNull Class<out T>, @Nullable p1: @Nullable Vector?): @NotNull T
@NotNull
open override fun <T : Projectile> launchProjectile(@NotNull p0: @NotNull Class<out T>, @Nullable p1: @Nullable Vector?, @Nullable p2: @Nullable Consumer<T>?): @NotNull T
Link copied to clipboard
open override fun leaveVehicle(): Boolean
Link copied to clipboard
open override fun loadData()
Link copied to clipboard
@NotNull
open override fun locale(): @NotNull Locale
Link copied to clipboard
open override fun lockFreezeTicks(p0: Boolean)
Link copied to clipboard
@ApiStatus.Experimental
open fun lookAt(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull LookAnchor)
@ApiStatus.Experimental
open override fun lookAt(@NotNull p0: @NotNull Entity, @NotNull p1: @NotNull LookAnchor, @NotNull p2: @NotNull LookAnchor)
@ApiStatus.Experimental
open override fun lookAt(p0: Double, p1: Double, p2: Double, @NotNull p3: @NotNull LookAnchor)
Link copied to clipboard
@NotNull
open override fun name(): @NotNull Component
Link copied to clipboard
@Nullable
open override fun openAnvil(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
open override fun openBook(book: Book)
open fun openBook(book: @NotNull Book.Builder)
open override fun openBook(@NotNull p0: @NotNull ItemStack)
Link copied to clipboard
@Nullable
open override fun openCartographyTable(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
@Nullable
open override fun openEnchanting(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
@Nullable
open override fun openGrindstone(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
@Nullable
open override fun openInventory(@NotNull p0: @NotNull Inventory): @Nullable InventoryView?
open override fun openInventory(@NotNull p0: @NotNull InventoryView)
Link copied to clipboard
@Nullable
open override fun openLoom(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
@Nullable
open override fun openMerchant(@NotNull p0: @NotNull Villager, p1: Boolean): @Nullable InventoryView?
@Nullable
open override fun openMerchant(@NotNull p0: @NotNull Merchant, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
open override fun openSign(@NotNull p0: @NotNull Sign)
Link copied to clipboard
@Nullable
open override fun openSmithingTable(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
@Nullable
open override fun openStonecutter(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
@Nullable
open override fun openWorkbench(@Nullable p0: @Nullable Location?, p1: Boolean): @Nullable InventoryView?
Link copied to clipboard
open override fun performCommand(@NotNull p0: @NotNull String): Boolean
Link copied to clipboard
open fun permissionValue(@NotNull p0: @NotNull String): @NotNull TriState
open fun permissionValue(@NotNull p0: @NotNull Permission): @NotNull TriState
Link copied to clipboard
open override fun playEffect(@NotNull p0: @NotNull EntityEffect)
open override fun <T : Any> playEffect(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull Effect, @Nullable p2: @Nullable T?)
open override fun playEffect(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull Effect, p2: Int)
Link copied to clipboard
@Nullable
open override fun playerListFooter(): @Nullable Component?
Link copied to clipboard
@Nullable
open override fun playerListHeader(): @Nullable Component?
Link copied to clipboard
@NotNull
open override fun playerListName(): @NotNull Component
open override fun playerListName(@Nullable p0: @Nullable Component?)
Link copied to clipboard
open override fun playNote(@NotNull p0: @NotNull Location, p1: Byte, p2: Byte)
open override fun playNote(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull Instrument, @NotNull p2: @NotNull Note)
Link copied to clipboard
open fun playPickupItemAnimation(@NotNull p0: @NotNull Item)
open override fun playPickupItemAnimation(@NotNull p0: @NotNull Item, p1: Int)
Link copied to clipboard
open override fun playSound(sound: Sound)
open override fun playSound(sound: Sound, emitter: Sound.Emitter)
open override fun playSound(sound: Sound, x: Double, y: Double, z: Double)
open override fun playSound(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull String, p2: Float, p3: Float)
open override fun playSound(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull Sound, p2: Float, p3: Float)
open override fun playSound(@NotNull p0: @NotNull Entity, @NotNull p1: @NotNull Sound, p2: Float, p3: Float)
open override fun playSound(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull String, @NotNull p2: @NotNull SoundCategory, p3: Float, p4: Float)
open override fun playSound(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull Sound, @NotNull p2: @NotNull SoundCategory, p3: Float, p4: Float)
open override fun playSound(@NotNull p0: @NotNull Entity, @NotNull p1: @NotNull Sound, @NotNull p2: @NotNull SoundCategory, p3: Float, p4: Float)
Link copied to clipboard
@NotNull
open fun pointers(): @NotNull Pointers
Link copied to clipboard
@Nullable
open override fun rayTraceBlocks(p0: Double): @Nullable RayTraceResult?
@Nullable
open override fun rayTraceBlocks(p0: Double, @NotNull p1: @NotNull FluidCollisionMode): @Nullable RayTraceResult?
Link copied to clipboard
open override fun recalculatePermissions()
Link copied to clipboard
open override fun registerAttribute(@NotNull p0: @NotNull Attribute)
Link copied to clipboard
@Nullable
open override fun releaseLeftShoulderEntity(): @Nullable Entity?
Link copied to clipboard
@Nullable
open override fun releaseRightShoulderEntity(): @Nullable Entity?
Link copied to clipboard
open override fun remove()
Link copied to clipboard
open override fun removeAdditionalChatCompletions(@NotNull p0: @NotNull MutableCollection<String>)
Link copied to clipboard
open override fun removeAttachment(@NotNull p0: @NotNull PermissionAttachment)
Link copied to clipboard
open override fun removeCanStandOnFluid(@NotNull p0: @NotNull Fluid)
Link copied to clipboard
open override fun removeMetadata(@NotNull p0: @NotNull String, @NotNull p1: @NotNull Plugin)
Link copied to clipboard
open override fun removePassenger(@NotNull p0: @NotNull Entity): Boolean
Link copied to clipboard
open override fun removePotionEffect(@NotNull p0: @NotNull PotionEffectType)
Link copied to clipboard
open override fun removeScoreboardTag(@NotNull p0: @NotNull String): Boolean
Link copied to clipboard
open override fun resetCooldown()
Link copied to clipboard
open override fun resetIdleTimer()
Link copied to clipboard
open override fun resetMaxHealth()
Link copied to clipboard
open override fun resetPlayerTime()
Link copied to clipboard
open override fun resetPlayerWeather()
Link copied to clipboard
open override fun resetTitle()
Link copied to clipboard
open override fun saveData()
Link copied to clipboard
open override fun sendActionBar(message: Component)
open fun sendActionBar(@NotNull message: @NotNull ComponentLike)
open override fun sendActionBar(@NotNull vararg p0: @NotNull BaseComponent)
open override fun sendActionBar(@NotNull p0: @NotNull String)
open override fun sendActionBar(p0: Char, @NotNull p1: @NotNull String)
Link copied to clipboard
open override fun sendBlockChange(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull BlockData)
open override fun sendBlockChange(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull Material, p2: Byte)
Link copied to clipboard
open override fun sendBlockChanges(@NotNull p0: @NotNull MutableCollection<BlockState>, p1: Boolean)
Link copied to clipboard
open override fun sendBlockDamage(@NotNull p0: @NotNull Location, p1: Float)
open override fun sendBlockDamage(@NotNull p0: @NotNull Location, p1: Float, p2: Int)
Link copied to clipboard
open override fun sendBlockHighlight(@NotNull p0: @NotNull Location, p1: Int)
open override fun sendBlockHighlight(@NotNull p0: @NotNull Location, p1: Int, p2: Int)
open override fun sendBlockHighlight(@NotNull p0: @NotNull Location, p1: Int, @NotNull p2: @NotNull String)
open override fun sendBlockHighlight(@NotNull p0: @NotNull Location, p1: Int, @NotNull p2: @NotNull String, p3: Int)
open override fun sendBlockHighlight(@NotNull p0: @NotNull Location, p1: Int, @NotNull p2: @NotNull Color, p3: Int)
open override fun sendBlockHighlight(@NotNull p0: @NotNull Location, p1: Int, @NotNull p2: @NotNull String, @NotNull p3: @NotNull Color, p4: Int)
Link copied to clipboard
open override fun sendDeathScreen(@NotNull p0: @NotNull Component)
open override fun sendDeathScreen(@NotNull p0: @NotNull Component, @Nullable p1: @Nullable Entity?)
Link copied to clipboard
open override fun sendEquipmentChange(@NotNull p0: @NotNull LivingEntity, @NotNull p1: @NotNull EquipmentSlot, @NotNull p2: @NotNull ItemStack)
Link copied to clipboard
open override fun sendExperienceChange(p0: Float)
open override fun sendExperienceChange(p0: Float, p1: Int)
Link copied to clipboard
open override fun sendHealthUpdate()
open override fun sendHealthUpdate(p0: Double, p1: Int, p2: Float)
Link copied to clipboard
open override fun sendMap(@NotNull p0: @NotNull MapView)
Link copied to clipboard
open fun sendMessage(@NotNull message: @NotNull Component)
open fun sendMessage(@NotNull message: @NotNull ComponentLike)
open override fun sendMessage(@NotNull vararg p0: @NotNull String)
open override fun sendMessage(@NotNull p0: @NotNull String)
open override fun sendMessage(@NotNull vararg p0: @NotNull BaseComponent)
open override fun sendMessage(@NotNull p0: @NotNull BaseComponent)
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull Component)
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull ComponentLike)
open fun sendMessage(@NotNull source: @NotNull Identity, @NotNull message: @NotNull Component)
open fun sendMessage(@NotNull source: @NotNull Identity, @NotNull message: @NotNull ComponentLike)
open fun sendMessage(@NotNull message: @NotNull Component, @NotNull type: @NotNull MessageType)
open fun sendMessage(@NotNull message: @NotNull ComponentLike, @NotNull type: @NotNull MessageType)
open override fun sendMessage(@Nullable p0: @Nullable UUID?, @NotNull vararg p1: @NotNull String)
open override fun sendMessage(@Nullable p0: @Nullable UUID?, @NotNull p1: @NotNull String)
open fun sendMessage(p0: ChatMessageType, vararg p1: BaseComponent)
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull Component, @NotNull type: @NotNull MessageType)
open fun sendMessage(@NotNull source: @NotNull Identified, @NotNull message: @NotNull ComponentLike, @NotNull type: @NotNull MessageType)
open fun sendMessage(@NotNull source: @NotNull Identity, @NotNull message: @NotNull ComponentLike, @NotNull type: @NotNull MessageType)
open override fun sendMessage(@NotNull p0: @NotNull Identity, @NotNull p1: @NotNull Component, @NotNull p2: @NotNull MessageType)
Link copied to clipboard
open fun sendMultiBlockChange(@NotNull p0: @NotNull MutableMap<Location, BlockData>)
open override fun sendMultiBlockChange(@NotNull p0: @NotNull MutableMap<Location, BlockData>, p1: Boolean)
Link copied to clipboard
open override fun sendOpLevel(p0: Byte)
Link copied to clipboard
open fun sendPlainMessage(@NotNull p0: @NotNull String)
Link copied to clipboard
open override fun sendPlayerListFooter(footer: Component)
open fun sendPlayerListFooter(@NotNull footer: @NotNull ComponentLike)
Link copied to clipboard
open override fun sendPlayerListHeader(header: Component)
open fun sendPlayerListHeader(@NotNull header: @NotNull ComponentLike)
Link copied to clipboard
open override fun sendPlayerListHeaderAndFooter(header: Component, footer: Component)
open fun sendPlayerListHeaderAndFooter(@NotNull header: @NotNull ComponentLike, @NotNull footer: @NotNull ComponentLike)
Link copied to clipboard
open override fun sendPluginMessage(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull String, @NotNull p2: ByteArray)
Link copied to clipboard
open override fun sendRawMessage(@NotNull p0: @NotNull String)
open override fun sendRawMessage(@Nullable p0: @Nullable UUID?, @NotNull p1: @NotNull String)
Link copied to clipboard
open fun sendRichMessage(@NotNull p0: @NotNull String)
Link copied to clipboard
open override fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: Array<@Nullable String?>)
open fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: @Nullable MutableList<Component>?)
open override fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: Array<@Nullable String?>, @NotNull p2: @NotNull DyeColor)
open fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: @Nullable MutableList<Component>?, p2: Boolean)
open fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: @Nullable MutableList<Component>?, @NotNull p2: @NotNull DyeColor)
open override fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: Array<@Nullable String?>, @NotNull p2: @NotNull DyeColor, p3: Boolean)
open override fun sendSignChange(@NotNull p0: @NotNull Location, @Nullable p1: @Nullable MutableList<Component>?, @NotNull p2: @NotNull DyeColor, p3: Boolean)
Link copied to clipboard
open override fun sendTitle(@NotNull p0: @NotNull Title)
open override fun sendTitle(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?)
open override fun sendTitle(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?, p2: Int, p3: Int, p4: Int)
Link copied to clipboard
open override fun <T : Any> sendTitlePart(part: TitlePart<T>, value: T)
Link copied to clipboard
@NotNull
open override fun serialize(): @NotNull MutableMap<String, Any>
Link copied to clipboard
open override fun setAbsorptionAmount(p0: Double)
Link copied to clipboard
open override fun setAffectsSpawning(p0: Boolean)
Link copied to clipboard
open override fun setAfk(p0: Boolean)
Link copied to clipboard
open override fun setAI(p0: Boolean)
Link copied to clipboard
open override fun setAllowFlight(p0: Boolean)
Link copied to clipboard
open override fun setArrowCooldown(p0: Int)
Link copied to clipboard
open override fun setArrowsInBody(p0: Int)
Link copied to clipboard
open override fun setArrowsStuck(p0: Int)
Link copied to clipboard
open override fun setBedSpawnLocation(@Nullable p0: @Nullable Location?)
open override fun setBedSpawnLocation(@Nullable p0: @Nullable Location?, p1: Boolean)
Link copied to clipboard
open override fun setBeeStingerCooldown(p0: Int)
Link copied to clipboard
open override fun setBeeStingersInBody(p0: Int)
Link copied to clipboard
open override fun setCanBreathUnderwater(@Nullable p0: @Nullable Boolean?)
Link copied to clipboard
open override fun setCanPickupItems(p0: Boolean)
Link copied to clipboard
open override fun setCollidable(p0: Boolean)
Link copied to clipboard
open override fun setCompassTarget(@NotNull p0: @NotNull Location)
Link copied to clipboard
open override fun setCooldown(@NotNull p0: @NotNull Material, p1: Int)
Link copied to clipboard
open override fun setCustomName(@Nullable p0: @Nullable String?)
Link copied to clipboard
open override fun setCustomNameVisible(p0: Boolean)
Link copied to clipboard
open override fun setDisplayName(@Nullable p0: @Nullable String?)
Link copied to clipboard
open override fun setExhaustion(p0: Float)
Link copied to clipboard
open override fun setExp(p0: Float)
Link copied to clipboard
open override fun setFallDistance(p0: Float)
Link copied to clipboard
open override fun setFireTicks(p0: Int)
Link copied to clipboard
open override fun setFlying(p0: Boolean)
Link copied to clipboard
open override fun setFlyingFallDamage(p0: Boolean)
Link copied to clipboard
open override fun setFlySpeed(p0: Float)
Link copied to clipboard
open override fun setFoodLevel(p0: Int)
Link copied to clipboard
open override fun setFreezeTicks(p0: Int)
Link copied to clipboard
open override fun setFrictionState(@NotNull p0: @NotNull TriState)
Link copied to clipboard
open override fun setGameMode(@NotNull p0: @NotNull GameMode)
Link copied to clipboard
open override fun setGliding(p0: Boolean)
Link copied to clipboard
open override fun setGlowing(p0: Boolean)
Link copied to clipboard
open override fun setGravity(p0: Boolean)
Link copied to clipboard
open override fun setHealth(p0: Double)
Link copied to clipboard
open override fun setHealthScale(p0: Double)
Link copied to clipboard
open override fun setHealthScaled(p0: Boolean)
Link copied to clipboard
open override fun setHurtDirection(p0: Float)
Link copied to clipboard
open override fun setImmuneToFire(@Nullable p0: @Nullable Boolean?)
Link copied to clipboard
open override fun setInvisible(p0: Boolean)
Link copied to clipboard
open override fun setInvulnerable(p0: Boolean)
Link copied to clipboard
open override fun setItemInHand(@Nullable p0: @Nullable ItemStack?)
Link copied to clipboard
open override fun setItemOnCursor(@Nullable p0: @Nullable ItemStack?)
Link copied to clipboard
open override fun setJumping(p0: Boolean)
Link copied to clipboard
open override fun setKiller(@Nullable p0: @Nullable Player?)
Link copied to clipboard
open override fun setLastDamage(p0: Double)
Link copied to clipboard
open override fun setLastDamageCause(@Nullable p0: @Nullable EntityDamageEvent?)
Link copied to clipboard
open override fun setLastDeathLocation(@Nullable p0: @Nullable Location?)
Link copied to clipboard
open override fun setLeashHolder(@Nullable p0: @Nullable Entity?): Boolean
Link copied to clipboard
open override fun setLevel(p0: Int)
Link copied to clipboard
open override fun setMaxHealth(p0: Double)
Link copied to clipboard
open override fun setMaximumAir(p0: Int)
Link copied to clipboard
open override fun setMaximumNoDamageTicks(p0: Int)
Link copied to clipboard
open override fun <T : Any> setMemory(@NotNull p0: @NotNull MemoryKey<T>, @Nullable p1: @Nullable T?)
Link copied to clipboard
open override fun setMetadata(@NotNull p0: @NotNull String, @NotNull p1: @NotNull MetadataValue)
Link copied to clipboard
open override fun setNoDamageTicks(p0: Int)
Link copied to clipboard
open override fun setNoTickViewDistance(p0: Int)
Link copied to clipboard
open override fun setOp(p0: Boolean)
Link copied to clipboard
open override fun setPassenger(@NotNull p0: @NotNull Entity): Boolean
Link copied to clipboard
open override fun setPersistent(p0: Boolean)
Link copied to clipboard
open override fun setPlayerListFooter(@Nullable p0: @Nullable String?)
Link copied to clipboard
open override fun setPlayerListHeader(@Nullable p0: @Nullable String?)
Link copied to clipboard
open override fun setPlayerListHeaderFooter(@Nullable p0: Array<@Nullable BaseComponent?>, @Nullable p1: Array<@Nullable BaseComponent?>)
open override fun setPlayerListHeaderFooter(@Nullable p0: @Nullable String?, @Nullable p1: @Nullable String?)
open override fun setPlayerListHeaderFooter(@Nullable p0: @Nullable BaseComponent?, @Nullable p1: @Nullable BaseComponent?)
Link copied to clipboard
open override fun setPlayerListName(@Nullable p0: @Nullable String?)
Link copied to clipboard
open override fun setPlayerProfile(@NotNull p0: @NotNull PlayerProfile)
Link copied to clipboard
open override fun setPlayerTime(p0: Long, p1: Boolean)
Link copied to clipboard
open override fun setPlayerWeather(@NotNull p0: @NotNull WeatherType)
Link copied to clipboard
open override fun setPortalCooldown(p0: Int)
Link copied to clipboard
open override fun setRemainingAir(p0: Int)
Link copied to clipboard
open override fun setRemoveWhenFarAway(p0: Boolean)
Link copied to clipboard
open override fun setResourcePack(@NotNull p0: @NotNull String)
open override fun setResourcePack(@NotNull p0: @NotNull String, @Nullable p1: ByteArray)
open override fun setResourcePack(@NotNull p0: @NotNull String, @NotNull p1: @NotNull String)
open override fun setResourcePack(@NotNull p0: @NotNull String, @Nullable p1: ByteArray, p2: Boolean)
open override fun setResourcePack(@NotNull p0: @NotNull String, @Nullable p1: ByteArray, @Nullable p2: @Nullable String?)
open fun setResourcePack(@NotNull p0: @NotNull String, p1: ByteArray, p2: @Nullable Component?)
open override fun setResourcePack(@NotNull p0: @NotNull String, @NotNull p1: @NotNull String, p2: Boolean)
open override fun setResourcePack(@NotNull p0: @NotNull String, @Nullable p1: ByteArray, @Nullable p2: @Nullable String?, p3: Boolean)
open override fun setResourcePack(@NotNull p0: @NotNull String, p1: ByteArray, p2: @Nullable Component?, p3: Boolean)
open override fun setResourcePack(@NotNull p0: @NotNull String, @NotNull p1: @NotNull String, p2: Boolean, @Nullable p3: @Nullable Component?)
Link copied to clipboard
open override fun setReverseOxygen(p0: Boolean)
Link copied to clipboard
@ApiStatus.Experimental
open override fun setRotation(p0: Float, p1: Float)
Link copied to clipboard
open override fun setSafeFallDistance(p0: Float)
Link copied to clipboard
open override fun setSaturatedRegenRate(p0: Int)
Link copied to clipboard
open override fun setSaturation(p0: Float)
Link copied to clipboard
open override fun setScoreboard(@NotNull p0: @NotNull Scoreboard)
Link copied to clipboard
open override fun setSendViewDistance(p0: Int)
Link copied to clipboard
open override fun setShieldBlockingDelay(p0: Int)
Link copied to clipboard
open override fun setShouldBurnInDay(p0: Boolean)
Link copied to clipboard
open override fun setShoulderEntityLeft(@Nullable p0: @Nullable Entity?)
Link copied to clipboard
open override fun setShoulderEntityRight(@Nullable p0: @Nullable Entity?)
Link copied to clipboard
open override fun setSilent(p0: Boolean)
Link copied to clipboard
open override fun setSimulationDistance(p0: Int)
Link copied to clipboard
open override fun setSleepingIgnored(p0: Boolean)
Link copied to clipboard
open override fun setSneaking(p0: Boolean)
Link copied to clipboard
open override fun setSpawnInvulnerableTicks(p0: Int)
Link copied to clipboard
open override fun setSpectatorTarget(@Nullable p0: @Nullable Entity?)
Link copied to clipboard
open override fun setSprinting(p0: Boolean)
Link copied to clipboard
open override fun setStarvationRate(p0: Int)
Link copied to clipboard
open override fun setStatistic(@NotNull p0: @NotNull Statistic, p1: Int)
open override fun setStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull Material, p2: Int)
open override fun setStatistic(@NotNull p0: @NotNull Statistic, @NotNull p1: @NotNull EntityType, p2: Int)
Link copied to clipboard
open override fun setSubtitle(p0: Array<BaseComponent>)
open override fun setSubtitle(p0: BaseComponent)
Link copied to clipboard
open override fun setSwimming(p0: Boolean)
Link copied to clipboard
open override fun setTexturePack(@NotNull p0: @NotNull String)
Link copied to clipboard
open override fun setTicksLived(p0: Int)
Link copied to clipboard
open override fun setTitleTimes(p0: Int, p1: Int, p2: Int)
Link copied to clipboard
open override fun setTotalExperience(p0: Int)
Link copied to clipboard
open override fun setUnsaturatedRegenRate(p0: Int)
Link copied to clipboard
open override fun setVelocity(@NotNull p0: @NotNull Vector)
Link copied to clipboard
open override fun setViewDistance(p0: Int)
Link copied to clipboard
open override fun setVisualFire(p0: Boolean)
Link copied to clipboard
open override fun setWalkSpeed(p0: Float)
Link copied to clipboard
open override fun setWardenTimeSinceLastWarning(p0: Int)
Link copied to clipboard
open override fun setWardenWarningCooldown(p0: Int)
Link copied to clipboard
open override fun setWardenWarningLevel(p0: Int)
Link copied to clipboard
open override fun setWhitelisted(p0: Boolean)
Link copied to clipboard
open override fun setWindowProperty(@NotNull p0: @NotNull InventoryView.Property, p1: Int): Boolean
Link copied to clipboard
open override fun setWorldBorder(@Nullable p0: @Nullable WorldBorder?)
Link copied to clipboard
open override fun shouldBurnInDay(): Boolean
Link copied to clipboard
open override fun showBossBar(bar: BossBar)
Link copied to clipboard
open override fun showCreditScreen()
Link copied to clipboard
open override fun showDemoScreen()
Link copied to clipboard
open override fun showElderGuardian(p0: Boolean)
Link copied to clipboard
@ApiStatus.Experimental
open override fun showEntity(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull Entity)
Link copied to clipboard
open override fun showPlayer(@NotNull p0: @NotNull Player)
open override fun showPlayer(@NotNull p0: @NotNull Plugin, @NotNull p1: @NotNull Player)
Link copied to clipboard
open override fun showTitle(title: Title)
open override fun showTitle(@Nullable p0: Array<@Nullable BaseComponent?>)
open override fun showTitle(@Nullable p0: @Nullable BaseComponent?)
open override fun showTitle(@Nullable p0: Array<@Nullable BaseComponent?>, @Nullable p1: Array<@Nullable BaseComponent?>, p2: Int, p3: Int, p4: Int)
open override fun showTitle(@Nullable p0: @Nullable BaseComponent?, @Nullable p1: @Nullable BaseComponent?, p2: Int, p3: Int, p4: Int)
Link copied to clipboard
open override fun sleep(@NotNull p0: @NotNull Location, p1: Boolean): Boolean
Link copied to clipboard
open fun spawnAt(@NotNull p0: @NotNull Location): Boolean
open override fun spawnAt(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull CreatureSpawnEvent.SpawnReason): Boolean
Link copied to clipboard
open override fun spawnParticle(@NotNull p0: @NotNull Particle, @NotNull p1: @NotNull Location, p2: Int)
open override fun <T : Any> spawnParticle(@NotNull p0: @NotNull Particle, @NotNull p1: @NotNull Location, p2: Int, @Nullable p3: @Nullable T?)
open override fun spawnParticle(@NotNull p0: @NotNull Particle, p1: Double, p2: Double, p3: Double, p4: Int)
open override fun <T : Any> spawnParticle(@NotNull p0: @NotNull Particle, p1: Double, p2: Double, p3: Double, p4: Int, @Nullable p5: @Nullable T?)
open override fun spawnParticle(@NotNull p0: @NotNull Particle, @NotNull p1: @NotNull Location, p2: Int, p3: Double, p4: Double, p5: Double)
open override fun <T : Any> spawnParticle(@NotNull p0: @NotNull Particle, @NotNull p1: @NotNull Location, p2: Int, p3: Double, p4: Double, p5: Double, @Nullable p6: @Nullable T?)
open override fun spawnParticle(@NotNull p0: @NotNull Particle, @NotNull p1: @NotNull Location, p2: Int, p3: Double, p4: Double, p5: Double, p6: Double)
open override fun spawnParticle(@NotNull p0: @NotNull Particle, p1: Double, p2: Double, p3: Double, p4: Int, p5: Double, p6: Double, p7: Double)
open override fun <T : Any> spawnParticle(@NotNull p0: @NotNull Particle, @NotNull p1: @NotNull Location, p2: Int, p3: Double, p4: Double, p5: Double, p6: Double, @Nullable p7: @Nullable T?)
open override fun <T : Any> spawnParticle(@NotNull p0: @NotNull Particle, p1: Double, p2: Double, p3: Double, p4: Int, p5: Double, p6: Double, p7: Double, @Nullable p8: @Nullable T?)
open override fun spawnParticle(@NotNull p0: @NotNull Particle, p1: Double, p2: Double, p3: Double, p4: Int, p5: Double, p6: Double, p7: Double, p8: Double)
open override fun <T : Any> spawnParticle(@NotNull p0: @NotNull Particle, p1: Double, p2: Double, p3: Double, p4: Int, p5: Double, p6: Double, p7: Double, p8: Double, @Nullable p9: @Nullable T?)
Link copied to clipboard
@NotNull
open override fun spigot(): @NotNull Player.Spigot
Link copied to clipboard
open override fun stopAllSounds()
Link copied to clipboard
open override fun stopSound(stop: SoundStop)
open fun stopSound(@NotNull sound: @NotNull Sound)
open override fun stopSound(@NotNull p0: @NotNull String)
open override fun stopSound(@NotNull p0: @NotNull Sound)
open override fun stopSound(@NotNull p0: @NotNull SoundCategory)
open override fun stopSound(@NotNull p0: @NotNull String, @Nullable p1: @Nullable SoundCategory?)
open override fun stopSound(@NotNull p0: @NotNull Sound, @Nullable p1: @Nullable SoundCategory?)
Link copied to clipboard
open fun swingHand(@NotNull p0: @NotNull EquipmentSlot)
Link copied to clipboard
open override fun swingMainHand()
Link copied to clipboard
open override fun swingOffHand()
Link copied to clipboard
@NotNull
open override fun teamDisplayName(): @NotNull Component
Link copied to clipboard
open override fun teleport(@NotNull p0: @NotNull Location): Boolean
open override fun teleport(@NotNull p0: @NotNull Entity): Boolean
@ApiStatus.Experimental
open fun teleport(@NotNull p0: @NotNull Location, p1: Boolean): Boolean
open override fun teleport(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause): Boolean
open override fun teleport(@NotNull p0: @NotNull Entity, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause): Boolean
@ApiStatus.Experimental
open fun teleport(@NotNull p0: @NotNull Location, p1: Boolean, p2: Boolean): Boolean
@ApiStatus.Experimental
open fun teleport(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause, p2: Boolean): Boolean
@ApiStatus.Experimental
open override fun teleport(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause, p2: Boolean, p3: Boolean): Boolean
@ApiStatus.Experimental
open override fun teleport(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause, p2: Boolean, p3: Boolean, @NotNull vararg p4: @NotNull RelativeTeleportFlag): Boolean
Link copied to clipboard
@NotNull
open fun teleportAsync(@NotNull p0: @NotNull Location): @NotNull CompletableFuture<Boolean>
@NotNull
open fun teleportAsync(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause): @NotNull CompletableFuture<Boolean>
Link copied to clipboard
open override fun teleportOffline(@NotNull p0: @NotNull Location): Boolean
open override fun teleportOffline(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause): Boolean
Link copied to clipboard
@NotNull
open override fun teleportOfflineAsync(@NotNull p0: @NotNull Location): @NotNull CompletableFuture<Boolean>
@NotNull
open override fun teleportOfflineAsync(@NotNull p0: @NotNull Location, @NotNull p1: @NotNull PlayerTeleportEvent.TeleportCause): @NotNull CompletableFuture<Boolean>
Link copied to clipboard
open override fun toString(): String
Link copied to clipboard
open override fun undiscoverRecipe(@NotNull p0: @NotNull NamespacedKey): Boolean
Link copied to clipboard
open override fun undiscoverRecipes(@NotNull p0: @NotNull MutableCollection<NamespacedKey>): Int
Link copied to clipboard
open override fun updateCommands()
Link copied to clipboard
open override fun updateInventory()
Link copied to clipboard
open override fun updateTitle(@NotNull p0: @NotNull Title)
Link copied to clipboard
open override fun usesPurpurClient(): Boolean
Link copied to clipboard
open override fun wakeup(p0: Boolean)
Link copied to clipboard
open override fun wouldCollideUsing(@NotNull p0: @NotNull BoundingBox): Boolean

Properties

Link copied to clipboard
val backingPlayer: CraftPlayer
Link copied to clipboard

If called from within a transaction gets the entity from the transaction, otherwise gets returns the snapshot state.

Link copied to clipboard
open override var freeChanges: Int
Link copied to clipboard
open override val grants: MutableSet<String>
Link copied to clipboard
val handle: ServerPlayer
Link copied to clipboard
open override var lastChosenTime: Instant
Link copied to clipboard
open override var origin: Origin
Link copied to clipboard

Extensions

Link copied to clipboard
val Player.allOriginPotions: Sequence<PotionEffect>
Link copied to clipboard
val Player.handle: ServerPlayer
Link copied to clipboard
val Player.originAbilityPotions: Sequence<PotionEffect>
Link copied to clipboard
val Player.originFoodPotions: Sequence<PotionEffect>
Link copied to clipboard
val Player.originPassiveModifiers: Map<AttributeInstance, List<AttributeModifier>>
Link copied to clipboard
val Player.originPassivePotions: Sequence<PotionEffect>
Link copied to clipboard
fun Player.playSound(soundKey: String, volume: Float = 1.0f, pitch: Float = 1.0f, distance: Double = 16.0)
Link copied to clipboard
fun Player.sentryUser(): User