FoodPropertyBuilder

class FoodPropertyBuilder(nutrition: Int?, saturationModifier: Float?, isMeat: Boolean?, canAlwaysEat: Boolean?, fastFood: Boolean?, effects: ArrayList<Pair<MobEffectInstance, Float>>?) : CachingBuilder<FoodProperties>

Constructors

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fun FoodPropertyBuilder(foodProperties: FoodProperties?)
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fun FoodPropertyBuilder(nutrition: Int?, saturationModifier: Float?, isMeat: Boolean?, canAlwaysEat: Boolean?, fastFood: Boolean?, effects: ArrayList<Pair<MobEffectInstance, Float>>?)

Functions

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fun addEffect(effect: PotionEffect)
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operator override fun equals(other: Any?): Boolean
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fun get(): FoodProperties

Returns the cached T instance, or creates a new one if it is dirty.

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override fun hashCode(): Int
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override fun toString(): String

Properties

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var effects: ArrayList<Pair<MobEffectInstance, Float>>
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