SoundEffects
data class SoundEffects(var hurtSound: SoundEffect = SoundEffect("entity.player.hurt"), var deathSound: SoundEffect = SoundEffect("entity.player.death"), var ambientSound: SoundEffect? = null)
Constructors
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fun SoundEffects(hurtSound: SoundEffect = SoundEffect("entity.player.hurt"), deathSound: SoundEffect = SoundEffect("entity.player.death"), ambientSound: SoundEffect? = null)