DamageBuilderPart
Types
Functions
Adds all elements to EntityDamageEvent.DamageCause.divAssign
Divides this amount of damage to the player when the player's damage cause is this.
Adds all elements to EntityDamageEvent.DamageCause.minusAssign.
Minuses this amount of damage to the player when the player's damage cause is this.
Deals the amount of damage to the player when the given trigger is activated.
Adds all elements to State.plusAssign
Adds all elements to EntityDamageEvent.DamageCause.plusAssign
Adds this amount of damage to the player when the player's damage cause is this.
Calls this lambda when a damage event with the cause is called.
Adds all elements to EntityDamageEvent.DamageCause.timesAssign
Multiplies this amount of damage to the player when the player's damage cause is this.