minusAssign

operator fun EntityDamageEvent.DamageCause.minusAssign(value: Double)

Minuses this amount of damage to the player when the player's damage cause is this.

Receiver

The damage cause that is affected.

Parameters

value

The amount of damage to minus.


operator fun Collection<EntityDamageEvent.DamageCause>.minusAssign(value: Double)

Adds all elements to EntityDamageEvent.DamageCause.minusAssign.